Campaign Evolved proves that the first Halo adventure is still fun to play 25 years later

4 hours ago 5

Halo: Campaign Evolved brings back the classic shooter in a new remake that’s shockingly faithful, but offers just enough gameplay improvements, updates, and additions. It’s worth revisiting if you’ve played Master Chief’s first adventure before, and the best way to experience it if you haven’t yet. The lack of multiplayer, however, makes it feel incomplete.

Pros

  • +

    Gunplay feels as smooth as ever

  • +

    Updated gameplay mechanics are welcome

  • +

    Co-op works flawlessly

Cons

  • -

    No multiplayer

  • -

    Bonus levels are inconsistent

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The Halo series is in an awkward spot right now. With 2021’s Halo Infinite being the last major release, the franchise’s status as a system seller isn’t as strong as it was two decades ago. Halo: Campaign Evolved is a safe yet surprisingly competent remake of Halo: Combat Evolved that attempts to bring back the glory days.

Review info

Platform reviewed: Xbox Series X
Available on: PS5, Xbox Series X|S, PC
Release date: July 28, 2026

My earliest memory of Combat Evolved on the original Xbox was when I could barely read. My dad was visiting his university friends from back in the day, and he left me with their college-aged children. I remember getting absolutely cooked in PvP, as the only video game I had ever played before that point was Pokémon.

25 years later, I’ve played every major Halo release, and even revisited 2011’s Halo: Combat Evolved Anniversary remaster to see how it fared before diving into Campaign Evolved. When playing these two back-to-back, they really put into perspective how much small changes could yield substantially different experiences.

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The same old story

 Campaign Evolved promotional screenshot.

(Image credit: Xbox)

Like the original game, Halo: Campaign Evolved follows the space marine Master Chief after his starship, the Pillar of Autumn, crash-lands on a large ring world. The Covenant alien race wants to destroy Earth, and it's up to Master Chief, along with his AI companion Cortana, to fight back against them. It’s the same exact story told in the original. Although it’s not particularly deep, it sets up an enticing universe that makes you eager to discover more about the Covenant, as well as the secrets of this new ring world.

Campaign Evolved offers three new bonus missions that, together, act as a prequel to the events of the main story. Here, Master Chief and Sergeant Johnson join up, and the duo infiltrates an enemy ship to steal some data that could point them towards the Covenant’s home world. In these missions, Master Chief doesn’t have Cortana yet and is surprisingly more of a chatterbox than his usual stoic self. He and Sergeant Johnson constantly exchange quips — Johnson’s sarcasm juxtaposes well with the Chief’s more nonchalant attitude.

However, it’s tonally inconsistent. Without going into spoilers, the ending doesn’t explain Master Chief’s stoicism in the following events of Campaign Evolved. Chief’s demeanor here would fit better in a post-Bungie universe, where the series became more character-driven beginning with Halo 4. But as a prequel to the original trilogy, his frequent yapping feels out of character.

Additionally, the three missions trade the original’s streamlined level design in favor of the more modern Halo combat arena approach. Large-scale firefights across long structures and domes are everywhere. Halo is no stranger to enemy skirmishes, but they were kept at close to medium range encounters. I won’t lie and say I didn’t have fun playing these, but I just wish Halo Studios kept the new levels more uniform with the original’s design philosophy.

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The prequel missions also reintroduce the Jiralhanae brutes, which were first introduced in Halo 2. These furry monstrosities are a nice change of pace when considering that enemy variety was limited in the original.

Back to basics

 Campaign Evolved promotional screenshot.

(Image credit: Xbox)

The first-person-shooter gameplay isn’t as revolutionary as it was back in 2001, but I enjoyed going back to the more boots-on-the-ground experience compared to flying around everywhere with Chief’s grappling hook in Infinite. There are so many small adjustments and additions to the gameplay that actually made me take modern Halo gameplay mechanics for granted.

For starters, you can now hijack enemy vehicles, something you couldn’t do in the original or even the Anniversary remaster. You instead had to either shoot the enemy piloting the vehicle first, or blow it up, hoping that it was still operable afterwards. When I replayed Anniversary ahead of Campaign Evolved, years of muscle memory conditioned me to hijack a vehicle, only to remember that Chief can’t do that and subsequently get run over and die!

Along with the typical weapons like the pistols, assault rifles, and rocket launchers, Campaign Evolved includes new weapons found in later Halo games like the Needle Rifle and the Brute Spiker.

Best bit

 Campaign Evolved promotional screenshot.

(Image credit: Xbox)

Campaign Remix unlocks after completing the game once. This takes all of your discovered Skulls and randomly chooses at the start which ones to activate, providing a fun and unpredictable experience. It’s a zany approach to spice up subsequent playthroughs and increase replayability.

These new weapons actually feel more of a fit for the bonus missions. The Needle Rifle almost felt like a cheat code when I used it during the main campaign. Energy Swords were also in the original game, but Chief couldn’t pick those up. Now he can, and I never got tired of hearing the satisfying sizzling plasma every time I pulled it out. Effectively doubling the total weapon count, the minute-to-minute gunplay is more varied and fun than ever.

The radar now also shows an arrow up or down on red dots to indicate whether an enemy is above or below you. Verticality was always a personal issue for me in these games, so this is much appreciated. Power-ups can be held like in Infinite, letting you activate them when you want rather than in older Halo games where they activated upon pickup. This had a tangible impact on how I approached certain levels compared to the original, like Truth and Reconciliation, where I could choose the optimal time to turn invisible and sneak past enemies.

On the surface, these changes may seem minuscule. But when actually playing Campaign Evolved, I came to appreciate the gameplay iterations that came with later Halo games.

The human connection

 Campaign Evolved promotional screenshot.

(Image credit: Xbox)

Whereas the original only supported two-player co-op, Campaign Evolved can support up to four. This increase makes shootouts even more hectic and exciting, especially during the bonus missions where having a full team fits the combat design ethos. Online co-op is an easy process, as all you need to do is invite other players to your fireteam. Crossplay between PC, PlayStation, and Xbox players is a big plus too.

Performance is solid, even with bullets and explosions going off every second, although cutscenes can lag sometimes.

You can also find skull collectibles scattered throughout the campaign, which are gameplay modifiers that make your runs easier or harder, like enabling infinite ammo or disabling your sprint function. There’s a whopping 42 skulls to find, so not only do finding the skulls add more replayability to the campaign, but also turning them on does too.

The biggest letdown of Campaign Evolved is the lack of any PvP multiplayer. It’s a staple of the Halo series that makes this remake feel a bit lesser.

Even with the lack of PvP multiplayer, Halo: Campaign Evolved is comfortably the best way to play the first Halo adventure with all the bells and whistles that come with the modernized features of later games. The new bonus missions are fun if not a bit uneven. Campaign Evolved feels good to play, whether solo or with friends.

Should I play Halo: Campaign Evolved?

Play it if...

You love the series
This goes without saying, but if you’re a fan of Halo, it’s well worth checking out Campaign Evolved for its updated gameplay mechanics and revisiting a classic.

You like first-person shooters
Halo is the console-defining first-person shooter game that set the bar for many other modern franchises. The gunplay feels as slick and precise as ever in this remake.

You like a more streamlined experience
Compared to more recent Halo games like Halo Infinite, Campaign Evolved harkens back to more old-school level design rather than an open world.

Don't play it if...

You’re looking for PvP multiplayer
Unfortunately, as the game’s title suggests, this remake only includes the campaign. If you want to experience multiplayer, go play Halo: Combat Evolved Anniversary via the Master Chief Collection.

Accessibility features

Halo: Campaign Evolved has an extensive suite of accessibility features. This includes text options like subtitles, HUD text, and voice chat text size. You can also adjust font, line spacing, and dialogue color for friends and foes.

There’s screen narration with volume and speed sliders, as well as color filters. You can adjust color correction strength, brightness, and contrast. Furthermore, you can turn on and off screen shake, flashing effects, and motion blur. For crosshairs, you can change the size, color, opacity, and thickness to see what works best for you.

There are also options to change directional damage indicators, navigation points, and even teammate markers to make finding things easier. Things like voice chat volume, widget opacity, and fade-out timer can be adjusted too.

How I reviewed Halo: Campaign Evolved

I played about 15 hours of Halo: Campaign Evolved (and counting) on Xbox Series X with a SANSUI 34-Inch Curved Gaming Monitor UWQHD. I finished the campaign, finding as many collectibles as I could along the way. I also played through the three prequel missions, as well as participated in a few missions with other reviewers in co-op.

First reviewed July 2026

George Yang is a freelance writer contributing to TechRadar's gaming coverage. He's also written for publications such as IGN, Rolling Stone, The Verge, and NPR.

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