Published Nov 13, 2026, 9:00 PM EST
Ben Brosofsky has been writing for Screen Rant since 2022 and editing since 2024. He graduated from Vanderbilt University with a Bachelor's in Cinema & Media Arts. Writing serves as a much-needed distraction from tackling a backlog of Steam games that will never be surmounted.
Bloodborne's status as a PlayStation 4 exclusive has caused no shortage of complaints over the years, especially now that over a decade has passed without any platform update. While it's perfectly functional on the platform, the frame rate could be a lot better, and those without a PS4 have long hoped for it to be more widely available.
In the meantime, fans have been making it a lot more accessible on PC. Fans seeking to play it on their computer can choose between either an emulated solution that's received plenty of updates over time or a more recent native decompilation port (which unfortunately made some use of AI in development). If you want to double down on the latter, a new lighting overhaul takes things even further.
Bloodborne PC Path Tracing, uploaded to Nexus Mods by SsoulLxx, delivers a full suite of ray-traced features to the unofficial PC port of Bloodborne. The description lists its additions as follows: "ray traced moonlight, global illumination, shadows, reflections, puddle mirrors and glass, with DLSS Ray Reconstruction."
The project is currently an alpha build, meaning that not everything will look correct in the new version as it stands. That being said, those who have already played Bloodborne countless times could still appreciate a new look for the game, and future updates might deliver more thoroughly on the potential for a ray-traced version. It's also possible to toggle the overhaul on and off while playing simply by pressing F9, so there's no real commitment involved here.
It's certainly been cool to see the community work on Bloodborne over the years, but as with many fan projects, recent months have seen a major turn toward AI-assisted coding. On top of the AI assistance involved in the unofficial Bloodborne PC port, the Nexus Mods page for the Path Tracing mod features a disclosure noting that "AI produced the majority of the code, or the UI, or the voice, the dialogue, the translations, music, or other assets."
Opinions on AI coding vary greatly, but there are at least a couple of reasons to think twice before gleefully installing vibe-coded ports or mods. To begin with, AI code is typically going to be less efficient than that of a skilled human programmer, increasing the odds of poor performance or problems that might not be present in 100% human work. The environmental impact of running large language models is also worth considering, especially in light of the sheer volume of projects using AI to generate code.
When it comes to lighting, there's also the simple matter of bespoke design. The original version of Bloodborne features atmospheric lighting from the hands of FromSoft's skilled designers, which even a human-coded ray-tracing mod would run the risk of losing. There's no denying that this mod is a drastic overhaul of Bloodborne, but whether the iconic game is in need of one is a question that anyone considering an installation will have to decide for themselves.
Released March 24, 2015
ESRB M for Mature: Blood and Gore, Violence
Developer(s) From Software
Publisher(s) Sony
Engine Havok









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