Overwatch 2 is set for a big shake-up with the launch of Season 15 on February 18, with Blizzard introducing a new Perk system that will see players augmenting their heroes' existing abilities in powerful, and potentially game-changing, ways.
As detailed by Blizzard during its Overwatch 2 Spotlight livestream, Perks will come in both Major and Minor versions. Over the course of a match, players will earn XP and eventually be able to select between two Major and two Minor Perk options to augment their playstyle. Minor Perks will come fairly early in a match and will boost specific abilities, but not change how they fundamentally function, Blizzard said.

Major Perks, however, are another story. Blizzard said these Perks are about adding new abilities or shifting a hero's core gameplay loop, and described obtaining it as "a big moment" that can "totally change how you approach an engagement." It gave an example of a Major Perk for Reaper giving him a secondary fire option that can deal good damage at mid range, or the return of Hanzo's Scatter Arrows as a Major Perk option for that hero. Perks are per hero, so swapping to a different one in the middle of a match will require players to earn the Perks again, even if they had already earned Perks on a previous hero. However, swapping back to a hero that had their Perks unlocked already won't require players to earn them again.
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