The month of February 2026 has been a big one for ARC Raiders players as far as augments are concerned.
The last week of January gave us the Headwinds update, and with it arrived two new Epic-tier augments. If you weren’t happy with the options that were already there, the Safekeeper and Revival augments offer you more choices.
However, it costs resources to build these augments, and not all of them are meta. This guide will help you figure out the three best augments and an honorable mention.
Three best augments in ARC Raiders (February 2026)
Every augment in ARC raiders have their own set of pros and cons. Uncommon and Rare loadouts have fewer benefits, but they are less resource-intensive. That said, here are my top three suggestions in the current meta.
Looting Mk. 3 (Survivor)
Screenshot by DestructoidThe Survivor is still the best augment in my books, and for good reason. It comes with an 80 kg carry weight limit and three safe pockets. Unlike the Safekeeper, you can’t store weapons in the safe pockets. However, it’s the best augment in the grand scheme of things. The three safe pockets are perfect if you’re going on a Queen/Matriarch run. I play in friendly servers, so I rarely lose guns to another raider. Having the extra inventory slots, safe pockets, and weight capacity lets you bring more loot back from a raid.
Looting Mk. 3 (Safekeeper)
Screenshot by DestructoidYou, unlike me, might not be playing in PvE-focused friendly servers. If you’re playing in a PvP server, you’re always running the risk of losing your weapons to another player. Losing those Epic and Legendary-rarity weapons after getting killed can feel incredibly unfair (especially if they’re fully modded).
The Safekeeper, compared to the Survivor, has fewer slots and just one safe pocket. However, you can store any item, including those fully-built weapons, in the safe pocket. Of course, you’ll have to be quick to move the weapon to the safe pocket while trying to dodge the incoming attacks.
Tactical Mk. 3 (Revival)
Screenshot by DestructoidThe Revival is a pretty fun augment to run on your raids. The bag has 16 slots and two safe pockets, along with five quick-use slots. The augment restores one health every five seconds. Taking damage pauses this effect for 30 seconds, but the healing over time is essential if you’re playing on a PvP-focused server.
The Revival blueprint also comes with an integrated defib that can be used once every 240 seconds. If you’re playing in a party, having an extra defib every four minutes saves a lot of medical resources and frees extra quick-use slots.
Honorable Mention – Looting Mk. 2
Screenshot by DestructoidThe Looting Mk. 2 is one of the best augments to run in any raid if you don’t want to risk an epic augment. It has a 60 kg weight carry capacity, 22 slots, and two safe pockets. There are three extra slots for trinkets you can find in the raid.
Unlike the names mentioned above, you can craft it on Gear Bench level two, and also buy it from Lance. While the likes of Revival and Safekeeper are better, Looting Mk. 2 is my most used augment, and for very good reasons.

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