Assassin’s Creed Black Flag Resynced feels like the definitive, modern way to play one of the best games in the series

5 hours ago 2

Assassin’s Creed Black Flag Resynced is a great remake of a classic game and does a great job of walking the tightrope between respecting the original source material and introducing new content and modernizing aged features. Cut content is a shame, and the game’s more repetitive elements don’t age well, but there’s a lot to love here for new and returning players. The overhauled combat, beautiful world, and chock-full map truly got the game’s hooks in me — all over again.

Pros

  • +

    Excellent pirate action-adventure simulator

  • +

    Characters and cast are better than ever

  • +

    Wonderfully beautiful realization of the Caribbean

  • +

    A fantastic version of one of the series’ best games

Cons

  • -

    Missing and removed modern-day content is a bad move

  • -

    Repetitive parts or features often hold the game back and keep it ‘aged’

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After almost 30 hours sailing the high seas in Assassin’s Creed Black Flag Resynced, one of the series’ best games has its hooks in me all over again, and I can’t wait to play another 30 (or more) and complete every single activity a second time.

Review info

Platform reviewed: PS5 (on PS5 Pro)
Available on: PS5, Xbox Series X|S, PC
Release date: July 9, 2026

Embarking on a journey to remake one of the series’ finest entries and to ensure the story of one of the best protagonists stays true to its original, Ubisoft has largely succeeded with Resynced. The experience feels fresh and modern, but also has me feeling the same pirate-y feels that only the original ever could.

It’s not without flaws, though. Some particular bits of Black Flag remain that inject some unwanted repetition; some of the cut content is a little disappointing, and there are some rogue bits of oddness in the new additions, as well as overall balances of features.

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But those are not huge complaints, and only apparent with close comparison to the original. Zoom out just a tiny bit, and it’s easy to appreciate what Assassin’s Creed Black Flag Resynced is: a fantastically fun version of a brilliant game.

One of the best to ever do it

Key art from Assassin's Creed Black Flag Resynced showing Edward Kenway dual wielding pistols

(Image credit: Ubisoft)

Revisiting the story of Edward Kenway, chancer and dreamer turned privateer and then assassin — perhaps the only protagonist who can hold a candle to series legend Ezio Auditore da Firenze — Resynced has largely kept the core narrative, characters, and experience as it was with the original. Which is the right approach, as all were excellent.

Bouncing from Caribbean island to Caribbean island with Kenway and his crew on the Jackdaw is the backdrop for a time-enduring Assassin’s Creed story that still holds up today and makes for a great swashbuckling adventure. There’s a certain satisfying way that the game’s narrative weaves living in the golden age of piracy and core characters within that with its own lore of the enduring Assassin’s vs Templar battle.

Exploring mysterious, overgrown islands searching for hidden treasures or hunting down stashes from messages in a bottle, traversing the high seas in the Jackdaw ship, and taking on huge ships from the Spanish and British navies, and following Kenway’s desire for fortune and experiencing him tracking down age-old secrets is all still fantastically fun and ensures the core experience remains exquisite.

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The most tangible and clearest way that this core experience has been elevated is naturally the visuals. I said that Assassin’s Creed Shadows was the best-looking game in the series when I reviewed it last year, but now there's a new kid on the block. Resynced is simply wondrous, verdant, gorgeous, and incredibly detailed in its presentation of the Caribbean, and my eyes can’t get enough of it.

Being a new version of Assassin’s Creed 4: Black Flag, it’s still an absolutely fantastic video game and is the same brilliant original under the surface. But “not all treasure is silver and gold, mate”: it’s not just the impressive visual upgrade which makes the remake a success, as there have been loads of improvements, and a few notable changes or omissions which really make up the meat and potatoes of the differences Resynced offers over its original.

A modern assassin

A screenshot from Assassin's Creed Black Flag Resynced showing the Jackdaw in port

(Image credit: Ubisoft)

Each change itself isn’t huge, but when you factor them all in, there’s a huge collection of improvements that paint a bigger, better picture are aesthetic or functional changes, whereas others are much-needed modernizations that bring the game forward a decade and a half.

At their most basic, the changes to menus, controls, and the inventory screen are almost all welcome alterations and bring the game up to speed with the likes of Mirage and Shadows in the modern Assassin’s Creed pantheon. Everything is slick and smooth. The use of the newer Anvil engine and what that allows, such as dynamic weather, a day-night cycle, and so on, is also put to great effect.

In-game minigames like Kenway’s fleet have been overhauled too, and even with the removal of that fun and cartoon-y one in the original, these changes are largely slick and well done. There are also dedicated locations to interact with such things in Kenway’s manor and base of operations on Great Inagua, which has been expanded to include dedicated spots for upgrading the manor or interacting with the fleet.

The island’s upgrades — your Harbourmaster, general store, etc — all have more depth and levels of upgrade to invest in. It’s not as comprehensive as the base-building systems in Shadows, but it’s still very satisfying and drives you to plunder more to unlock the best for your island and ship.

Best Bit

Edward Kenway standing at the helm of the Jackdaw ship in Assassin's Creed Black Flag Resynced

(Image credit: Ubisoft)

Taking on a powerful enemy ship with the Jackdaw and planning your attacks while simultaneously navigating the open waters is an absolute thrill — and the sense of satisfaction and relief in pulling off a difficult encounter with a fraction of health left is mighty.

Combat and parkour are both areas with substantial changes as well. Parkour doesn’t look or appear brand new — and once again not as transformative as the change that came after Black Flag with Unity, sadly — but it does genuinely feel smoother and more fluid than before; where there once would have been brief pauses or stutters mid-run, there now aren't.

Combat has definitely taken inspiration from Mirage and largely works as a new style for Kenway. It’s a shame to see some omissions, as Kenway sticks only to cutlass weapons (which sometimes feel a bit messy and button-mashy) but the heavy and light attacks and parries combine to make something more engaging than the parry and finish of the original games. Even so, after a while, it can drag a bit and get repetitive — especially when you’re having to board and take ship after ship after ship to farm upgrade material — and lacks the dynamism of the original at times.

Opening up more of the world has been a success in Resynced, at least. The ability to dive anywhere and swim everywhere in the ocean opens up more areas for discovery and exploration, and the simple addition of a crouch button means that you can explore enemy compounds and warehouse locations rather than just murder your way through them.

A balancing act

A screenshot of Edward Kenway swimming underwater in Assassin's Creed Black Flag Resynced

(Image credit: Ubisoft)

More substantial changes to content are more mixed, though, and in the face of so many great updates, upgrades, and enhancements, Resynced has to walk a tightrope of new additions and working with — or avoiding — the original source material.

I really enjoy the new endings that some of the best characters in the game get through new side quests, for example — and there are even new lines, scenes, and actions back at Kenway’s headquarters after those too, which is a nice touch.

The new officer recruitment missions are also good fun; as well as offering a tangible benefit for new ship features or weapons, these are some quite good contained missions. However, the pacing sometimes feels a little odd as you successfully recruit the new officer, midway through their story, and even when they seem unconvinced about joining you.

A portrait shot of new character Lucy Baldwin from Assassin's Creed Black Flag Resynced

(Image credit: Ubisoft)

The most noticeable change to content, however, has been unsuccessful, in my view: entirely removing the modern-day sections is a shame and a missed opportunity. I find myself longing for these bits where you are deep-diving into Desmond’s DNA and scoping out the modern-day Templar offices; the change of pace worked with the original game and played its own robust part in the lore and narrative of the series. While removing tube content was largely welcomed by many and may have seemed like a good idea, in the context of playing the game, it feels a bit of a shame. With Resynced being positioned by Ubisoft as a remake that semi-reinterprets but also modernises and improves parts of the original, it’s a wasted opportunity not to give the modern-day segments the same treatment as other areas of the game and to instead jettison it entirely.

This remake is a blast, and I cannot wait to seek out every corner of the Caribbean and solve every mystery all over again

Some 2013-isms remain in this 2026 game, too. Notably, the AI and enemies are as dumb as ever. Being able to whistle and attract a whole heap of guards to a single stalking location and murder all of them in one big bloody pile is still too easy. And while the tailing missions have been changed to be less punishing, you can now just murder your target, loot the info, and scarper just like any other objective in the game.

Despite the drawbacks, though, as a long-time Assassin’s Creed fan, this remake is a blast, and I cannot wait to seek out every corner of the Caribbean and solve every mystery all over again. Those of us who yearn for more from the stories of the Assassins in every game will be extremely happy, I’d wager, with Resynced’s re-look at one of the best games in the series, with the extra story beats for some of the best characters being such examples.

Despite a few creases here and there that raise the eyebrow, this is a solid remake and a wonderful game, and could offer an interesting insight into Ubisoft’s future approach to its older games, which is very exciting.

Should you play Assassin's Creed Black Flag Resynced?

Play it if...

You want an enhanced and modern version of a classic AC game
Resynced is a fantastic new experience for a classic and top-tier entry in the series and will provide an engaging and satisfying modern way to play the game for new and returning fans.

You’re looking for a fantastic pirate action-adventure game
Complete with the same excellent naval combat from the original, Edward Kenway’s assassin-pirate all-action adventure is still swashbucklingly excellent in Resynced — remake or not — so it's a brilliant game in its own right in 2026.

You’ve enjoyed the modern feel of the most recent AC games
If you’ve liked the overhauls to combat and traversal in particular that the more modern games have offered in the Assassin’s Creed series, then you’ll likely find a lot to love in both ways in Resynced.

Don't play it if...

You really disliked the repetition in earlier games in the series
Sadly, you’ll still be seeing a lot of the same activities and engaging in repeated encounters in Resynced despite all the modernizations and improvements. If these are a big turn-off for you (such as the same fights when boarding enemy ships), then Resynced won’t win you over.

You know you’ll miss the modern-day content
While some hated it, a lot of people loved and were invested in the modern-day sections in Black Flag’s era of Assassin’s Creed games, and to have it totally and utterly removed may well disappoint many fans — especially in the face of so many other improvements in the game.

Accessibility features

Ubisoft has done another great job of offering a whole host of accessibility options in its latest flagship game. You can easily alter difficulty settings with a number of sliders affecting different factors such as stealth, naval combat, and activities, and a number of playstyle assists are also present, such as aim assist, parkour assists, camera settings, and even unlimited oxygen to make swimming in the game easier.

The dedicated accessibility menu is broken down into five categories of accessibility presets: Motor (affecting number of actions or precision and timing), Motion & Camera (to reduce motion and camera effects like screen shake), Colors (text colors and so on, but also setting for Red-Green color blindness and Blue-Yellow color blindness), Vision (for changes to the HUD, and subtitles etc), and Hearing (volume, speaker names, etc). All offer substantial options, and accessibility needs are very well served indeed.

How I reviewed Assassin's Creed Black Flag Resynced

I played nearly 30 hours (and counting) of Assassin’s Creed Black Flag Resynced on a PS5 Pro teamed with an Acer X32QFS gaming monitor and SteelSeries Arctis Nova Pro Omni headset for this review. I used a standard DualSense Wireless controller, and I also spent many hours playing the game on my PlayStation Portal.

I tested the game thoroughly in all its graphics modes and found that the balanced mode (offering high graphical fidelity and a targeted 40 frames per second) was by far the most enjoyable and my personal preference.

Having followed the Assassin’s Creed series for years and years, and playing a whole heap of them straight for a year a short while ago, I am very familiar with the games and what makes a good one, a great one, and a less good one, so I am well placed to cast an opinion over Resynced.

First reviewed July 2026

Rob Dwiar

Managing Editor, TechRadar Gaming and Streaming

Rob is the Managing Editor of TechRadar Gaming and Streaming, a video games journalist, critic, editor, and writer, and has years of experience gained from multiple publications. Prior to being TechRadar Gaming's Managing Editor, he was TRG's Deputy Editor, and a longstanding member of GamesRadar+, being the Commissioning Editor for Hardware there for years, while also squeezing in a short stint as Gaming Editor at WePC just before joining TechRadar Gaming. He is also a writer on tech, gaming hardware, and video games but also gardens and landscapes, and has written about the virtual landscapes of games for years.

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