Arc Raiders received 'substantial negative PvP sentiment' during testing, causing the devs to second-guess its big pivot before realising it was really frustration with weapons and matchmaking

3 weeks ago 10
 Key art featuring two raiders holding weapons and standing in the middle of the road, turning to run away from a large Queen spider-like robot on the buildings in the background. (Image credit: Embark)

After Embark Studios' "playtest battles" and slew of competing plans caused it to pivot Arc Raiders away from its PvE boss-killing roots, it decided to add PvP to spice things up. While the rest isn't quite history (development was still far from simple), it would be a defining factor in how it became the PvPvE extraction shooter it is today.

In a GDC talk, Arc Raiders production director Caio Braga revealed that it almost walked this decision back. Once Embark had moved away from its scattershot ideas for a PvE boss rush, it conducted a bunch of "validation" tests, which were effectively playtest surveys during its development, to gauge its progress.

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