All weapon skills (stats) in MENACE explained

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Weapons in MENACE appear in different shapes and sizes, with each having unique skills that you’ll need to understand.

Weapon skills refer to different stats that are associated with every gun in MENACE. If you’ve been confused about what the terms mean, this guide will help you out.

All MENACE weapon skills

The table below provides brief descriptions of all weapon skills in the game.

Skill NameHow it Works
Accuracy ModifierA modifier that determines how accurate a weapon is on top of all its base stats. This modifier can be positive or negative based on the values.
Ammunition CountDetermines how much ammo is available for a specific weapon.
Armor PenetrationDetermines the chance to penetrate for a specific type of ammunition. When the penetration value is equal to or higher than the armor value, your shot will always penetrate.
Armor DamageThe amount of damage taken by the armor trying to stop one shot from a specific weapon.
Elements HitDetermines how many elements at most can be killed with a single shot of a weapon.
Hit Point DamageThe amount of damage that a single shot from the weapon does if it’s not blocked by armor.
RangeThe maximum range of a weapon when it can fire its ammunition. This doesn’t consider the chances of the hit landing on adjacent tiles while bypassing the range.
SuppressionThe amount of suppression that’s applied to enemies per shot. If a shot misses the unit and hits its tile, a reduced amount of Suppression is applied.
Rate of FireThe number of shots a weapon fires in a single attack. If an entire squad is equipped with the same weapon, the value will be applicable for all units.
Trade ValueThe rarity of a weapon, which determines the potential value of a gun on the black market.
LogisticsThe cost of resupplying the weapon. This is the base cost that doesn’t take perks of a squad leader (some of them have perks that reduce the supply cost of acquiring additional supplies).
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