Sony Pictures and PlayStation Production are developing a big-screen adaptation of Sucker Punch Productions’ Ghost of Tsushima. According to Deadline, John Wick director Chad Stahelski is attached to direct the film.
According to the report, Stahelski is working alongside Alex Young and Jason Spitz to produce the film through their production company, 87Eleven Entertainment. On the PlayStation side, Asad Qizilbash–head of PlayStation Productions–and Carter Swan will produce the film for PlayStation Productions, while developer Sucker Punch Productions will serve as executive producers. Peter Kang is specified as the person overseeing the project for the studio.
“We’re excited to be partnering with Chad and 87Eleven Entertainment, to bring their vision of Jin’s story to the big screen. We love working with creative partners like Chad, who have a passion for our games, ensuring we can create rich adaptations that will excite our fans and new audiences,” said Qizilbash.
Ghost of Tsushima is a PlayStation-exclusive title and launched to critical acclaim.
In GameSpot’s review, Edmond Tran said “Ghost of Tsushima’s story hits hard in the game’s third and final act, and ends in spectacular fashion. It left me with the same kinds of strong emotions I felt at the end of all my favourite samurai film epics, and had me eager to watch them all again. The game hits a lot of fantastic cinematic highs, and those ultimately lift it above the trappings of its familiar open-world quest design and all the innate weaknesses that come with it–but those imperfections and dull edges are definitely still there.
“Ghost of Tsushima is at its best when you’re riding your horse and taking in the beautiful world on your own terms, armed with a sword and a screenshot button, allowing the environmental cues and your own curiosity to guide you. It’s not quite a Criterion classic, but a lot of the time it sure looks like one.”
Since then, Sucker Punch Productions has released an expansion for Ghost of Tsushima called Iki Island. “Where Iki Island excels is in adding some new dimensions to the rest of Ghost of Tsushima,” said Phil Hornshaw in his review. “Its exploration of Jin’s backstory and his character bring more depth to the base game’s tale that improve it overall, and its beautiful new landscape provides both more of what works about vanilla Ghost and a few good, if slight, tweaks on the formula. Nothing is a drastic departure, but it’s a lot more of the good stuff, refreshing Sucker Punch’s already solid open-world game and providing some interesting reasons to revisit it.”
GameSpot may get a commission from retail offers.