10 High Fantasy TV Shows With Great Magic Systems

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rosamund pike as moiraine damodred in the wheel of time Image via Prime Video

Published Jun 15, 2026, 11:55 PM EDT

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Magic is an integral part of the fantasy genre, and is often the driving force behind many of a fantasy story's core events. In fantasy literature, these systems of magic are generally divided into two categories: hard or soft magic. Hard magic means it is a complex magic system with specific rules and drawbacks, with soft magic systems being freer, loosely defined, and easier to use.

Likewise, fantasy is commonly divided into two types: high and low. High fantasy is set in a world separate from that of our own, with its own set of rules, whereas low fantasy often intertwines with our own world. High fantasy tends to make use of hard magic systems a lot, and this is seen in movies, books, and TV shows. In fact, many high fantasy TV shows have really imaginative or interesting magic systems, which serve as one of the best parts of the series.

'The Color of Magic' (2008)

the color of magic 2008 Image via Sky1

The Color of Magic is a two-part miniseries based on the first Discworld novel by Terry Pratchett. The series is primarily a fantasy-comedy, one that satirizes and parodies standard fantasy tropes to a ridiculous degree. The universe gets its name from the shape of the planet: it is a flat disc which sits on the backs of four giant elephants, which in turn sit on the back of a giant sea turtle flying through space. Sound absurd? It's supposed to.

The Color of Magic is part of the wizard-themed subseries of the entire saga, meaning magic is delved into heavily. The magic system of Discworld is loaded with irony. First, the primary job of a wizard isn't even to use magic, because magic is often extremely cumbersome to use, complex, and hard to control, often resulting in disaster. In this series, wizards treat magic like loading a musket. They go through a complex series of mathematical calculations to lock the spell in their brain for future use. When they need it, they use it, and it's gone in seconds. Then they have to repeat the process all over again. Moreover, it often leaves one physically exhausted. It's funny how lame magic actually is in Discworld, but it's also an interesting and unique concept.

'Dragon Age: Absolution' (2022)

 Absolution' Image via Netflix

Dragon Age: Absolution received mixed reviews from audiences, since it is, after all, a video game adaptation. A lot of video game adaptations are pretty terrible. Whatever you think about this show, the magic system it borrows from the world of the games is pretty spectacular. See, in the Dragon Age universe, magic comes from a limbo-like dimension known as the Fade, which is tied to the world of dreams.

This means that only sapient species that can dream can use magic. Dwarves, for example, cannot dream, and thus, cannot use magic. Those who can access magic are born with the innate gift of it — it is not something that can be learned or acquired. The way spells work is that the magic user reaches through the Veil, drawing energy from the Fade, and using it to warp reality and physics to their will. This, like many RPG games, comes at the expense of mana, a magical energy similar to one's stamina. The miniseries doesn't delve into this too deeply, but the games do, and, while it might be very similar to other magic systems in fiction, it's still interesting.

'The Witcher' (2019–Present)

Anya Chalotra as Yennefer and Mecia Simson as Francesca cross swords in The Witcher Season 4 Image via Netflix

The Witcher is one of those shows that's had a less-than-impressive reception over the years, although it was loved during its first season. The series is based on the novels by Polish author Andrzej Sapkowski, so the show, appropriately, borrows its magic system from that. There are two major veins of magic in this world, which are used by two drastically different types of individuals.

The first is the magic used by the titular Witchers. This magic form is incredibly simple, with all Witchers having access to it, a privilege that they earn in the process of becoming a Witcher. To cast spells, they write a rune in the air, with each rune representing its own spell. For example, a fire rune will cast a fire spell. The second form of magic is that used by mages and sorceresses, which is a more classic magic system. These people tap into their own life force to cast spells, which are highly unstable and require exceptional control, so this is only limited to a few individuals. The magic isn't too deep in this show, but it is fun to watch, and it really makes you feel the gravity and chaos of using it.

'One Piece' (1999–Present)

Monkey D. Luffy in One Piece Image via Toei Animation

There's some debate about whether the magic system in One Piece is even a magic system at all. It's pretty simplistic, but it stands out amongst the others because of how truly unique it is. In this world, pirates rule the seas, many of them possessing magical or supernatural powers. However, these are not gifts given naturally. See, one can only gain these powers by eating Devil Fruits, which are surprisingly common.

Most people choose not to indulge in Devil Fruit, though. This is because there is only one kind of each fruit, meaning each individual fruit grants a unique ability. Once a person has claimed it, they will be the only person in the world with that power. As a result, there is no telling what ability one will get — some abilities are pretty volatile and are more dangerous to oneself than to others. On top of that, eating the fruit will curse the consumer, meaning they will lose their ability to swim, and will never be able to relearn how. This is obviously not a good idea in a primarily oceanic world. What's great about this magic system is that it's simple, but there's also a genuine risk to using it, clearly explaining why not everyone is capable of it.

Collider Exclusive · Middle-earth Quiz Which Lord of the Rings
Character Are You?
One Quiz · Ten Questions · Your Fate Revealed

The road goes ever on. From the green hills of the Shire to the fires of Mount Doom, every soul in Middle-earth carries a destiny. Ten questions stand between you and the truth of who you are. Answer honestly — the One Ring has a way of revealing what we most want to hide.

💍Frodo

🌿Samwise

👑Aragorn

🔥Gandalf

🏹Legolas

⚒️Gimli

👁️Sauron

🪨Gollum

BEGIN YOUR QUEST →

01

You are handed a responsibility that could destroy you. What do you do? The weight of the world falls on unlikely shoulders.

AAccept it. Someone has to, and running changes nothing. BStay by the side of whoever carries it. They shouldn't go alone. CStep forward and lead. This is exactly what I was made for. DIt's mine now. I won't let anyone else have it.

NEXT QUESTION →

02

Your closest companion is heading into terrible danger. You: True loyalty is revealed not in comfort, but in crisis.

AFollow them without hesitation. I'd rather die beside them than live without them. BRally others and forge a plan to help — strength in numbers. COffer wisdom and guidance. My counsel may save them where swords cannot. DLet them go. Only the strong survive, and sentiment is a weakness.

NEXT QUESTION →

03

Enormous power is within your reach. Your instinct is: Power corrupts — but only those who reach for it.

ADestroy it. Nothing good comes from power this absolute. BUse it to protect those I love — just this once. CWield it wisely. I have the will and the knowledge to do good with it. DSeize it. I have waited long enough. It belongs to me.

NEXT QUESTION →

04

What does "home" mean to you? Where we long to return reveals who we truly are.

AA simple, peaceful place — green hills, good food, no adventure required. BWherever the people I love are. Home is a feeling, not a place. CA kingdom I must earn before I can truly claim it as mine. DI lost it long ago. That loss is what drives everything I do.

NEXT QUESTION →

05

When a battle is upon you, your approach is: War reveals what we are made of — whether we like it or not.

ASurvive by any means. I'm not a fighter — but I'll do what I must. BFight for the person beside me, not for glory or honour. CLead the charge. Nothing inspires an army like a king at the front. DStrike from range, fast and precise — never let them get close.

NEXT QUESTION →

06

Someone comes to you for advice in their darkest hour. You: Wisdom is not knowing all the answers — it's knowing which questions to ask.

AListen, then offer honest encouragement. Sometimes people just need belief. BGive them practical help — words are fine, but action is better. CSpeak carefully. I have seen much, and I know what counsel can cost. DTell them what they want to hear. Trust is a tool like any other.

NEXT QUESTION →

07

How do you see yourself, honestly? Self-knowledge is the most dangerous kind.

ASmall and ordinary — but perhaps that's exactly why I was chosen. BDefined entirely by who I serve and love. I am nothing without them. CForged by hardship into something the world has not yet fully seen. DDiminished from what I once was — and consumed by the need to reclaim it.

NEXT QUESTION →

08

Which of these best describes your relationship with the natural world? Middle-earth speaks to those who know how to listen.

AI find peace in it — forests, rivers, open skies. Nature restores me. BI prefer the earth underfoot — stone, mines, solid and real things. CI have watched the world change for longer than most can comprehend. DNature offers hiding places, cold water, raw fish. That's enough for me.

NEXT QUESTION →

09

You encounter a wretched, pitiable creature who has done terrible things. You: How we treat the fallen reveals the height of our character.

AShow mercy. Even the most broken souls deserve a chance at redemption. BPity them — but never trust them. They made their choices. CSee them as a tool. Their knowledge or skills may still serve a purpose. DDestroy them before they can cause more harm. Mercy is a luxury we cannot afford.

NEXT QUESTION →

10

When the quest is over and the songs are sung, what do you hope they say about you? In the end, we are all just stories.

AThat an ordinary person did an extraordinary thing — and came home. BThat I never abandoned the person who needed me most. CThat I was worthy of the crown — and everything it demanded. DNothing. I don't need songs. I needed it, and now it's gone.

REVEAL MY FATE →

The Fellowship Has Spoken Your Place in Middle-earth

The scores below reveal your true character. Your highest number is your match. Even a tie tells a story — the Fellowship was never made of simple people.

💍 Frodo

🌿 Samwise

👑 Aragorn

🔥 Gandalf

🏹 Legolas

⚒️ Gimli

👁️ Sauron

🪨 Gollum

You carry something heavy — and you carry it alone, even when you don't have to. You were not born for greatness, and that is precisely why greatness chose you. Your courage is not the roaring, sword-swinging kind; it is quiet, stubborn, and terrifying in its refusal to quit. The Ring weighs on you more than anyone can see, and still you walk toward the fire. That is not weakness. That is the rarest kind of strength there is.

You are, without question, the best of them. Not the most powerful, not the most celebrated — but the most essential. Your loyalty is not a trait; it is a force of nature. You would carry the person you love up the slopes of Mount Doom if it came to that, and we both know you'd do it without being asked. The world needs more people like you, and the world is lucky it has even one.

You were born to lead, and you have spent years running from it. The crown is yours by right, but you know better than anyone that right means nothing without the will and the worthiness to back it up. You are tempered by loss, shaped by long roads, and defined by a code of honour you hold to even when no one is watching. When you finally step forward, the world shifts. Because it was always waiting for you.

You have seen more than you let on, and you say less than you know — which is exactly as it should be. You are a catalyst: you do not fight the battles yourself, you ignite the people who can. Your wisdom comes not from books but from an age of watching what happens when it is ignored. You arrive precisely when you mean to, and your presence alone changes what is possible. A wizard is never late.

Graceful, perceptive, and almost preternaturally calm under pressure — you see things others miss and act before others react. You do not need to make a scene to be remarkable; your presence speaks for itself. You are loyal to those you choose to stand beside, and that choice is not made lightly. You have lived long enough to know that the most beautiful things in this world are also the most fragile, and that is why you fight to protect them.

You are loud, proud, and absolutely formidable — and beneath all of that is one of the most fiercely loyal hearts in Middle-earth. You don't do anything by half measures. Your friendships are forged like iron, your grudges run as deep as mines, and your courage in battle is the kind that makes legends. You came into this fellowship suspicious of everyone and ended it willing to die for an elf. That is not a small thing. That is everything.

You think in centuries and act in absolutes. Order, dominion, control — not because you are cruel by nature, but because you have decided that the world left to itself always falls apart, and you are the only one with the vision and the will to hold it together. You were not always this. Something was lost, or taken, or betrayed, and the version of you that stands now is the answer to that wound. The tragedy is that you're not entirely wrong — just entirely too far gone to course-correct.

You are a study in contradiction — pitiable and dangerous, cunning and broken, capable of both cruelty and something that once resembled love. You are defined by loss: of innocence, of self, of the one thing that gave your existence meaning. Two voices war inside you constantly, and the tragedy is that the better one sometimes wins, just not often enough, and never at the right moment. You are a warning, yes — but also a mirror. We are all a little Gollum, given the right ring and enough time.

↻ RETAKE THE QUIZ

'The Legend of Vox Machina' (2022–Present)

A boy with his hands raised in Vox Machina Image via Prime Video

The Legend of Vox Machina is actually based on a custom Dungeons & Dragons campaign played by the Critical Role podcast. What's pretty neat is that the podcast members actually voice their in-game characters in the show. That aside, the fact that it is based on one of the most iconic tabletop role-playing games means that the magic system used in the show works much the same way as it does in the RPG.

There are three schools of magic: arcane, divine, and natural. Arcane magic is basically shooting magic missiles, enchanting items, and using magical energy itself. Divine magic is more about casting miracles, relying on the power of deities and the light. Lastly, natural magic concerns the elements, especially manipulating the earth or plants. While it might not be an original magic system since it's borrowed from the RPG it's based on, it's so classic that it's hard not to love it.

'The Shannara Chronicles' (2016–2017)

The heroes hold onto a rope and look up from a room below in the Shannara Chronicles. Image via MTV

Magic in The Shannara Chronicles comes from the book series of the same name by Terry Brooks. Although, it should be noted that this show is technically low fantasy, since it takes place on Earth, thousands of years after a nuclear apocalypse. However, many still consider it high fantasy since this Earth barely resembles the one we currently know. In any event, the source of magic comes from deep within the Earth itself — an ancient and mystical force that is tied to faerie culture.

Magic manifests in many ways. There are magical talismans, which only work in the hands of the gifted, and there is the traditional form of magic casting. However, this is very unpredictable and dangerous, and requires highly-specialized training in order to wield effectively without accidentally blowing yourself up or dying of exhaustion. There's also dark magic, which draws upon the power of the Void. It's a bit complex to explain in full detail here, but needless to say, not everyone is born with the ability to access this. The books explain it in more detail, and while it is pretty traditional in the fantasy world, it's still entertaining.

'Shadow and Bone' (2021–2023)

Archie Renaux as Mal Oretsev and Jessie Mei Li as Alina Starkov with glowing orbs in Shadow & Bone Season 2. Image via Netflix

Shadow and Bone is based on a novel series by Leigh Bardugo, which occurs in her expansive universe known as the Grishaverse. Sadly, the show was cancelled due to low viewership. Still, this is a treatment it didn't deserve, because people loved its witty dialogue, immersive world, and intriguing magic system. Magical individuals are called Grisha, who divide themselves into three orders.

There are the Corporalki, who manipulate the human body. Some can change their shape, some serve as healers, and others use it as a weapon. Then there are the Etherealki, who can summon aspects of nature, such as light, shadow, air, and fire. Lastly, there are the Materialki, who can manipulate things like metal, poison, and stone. Each order has their own suborders based on what they can control. Interestingly, the magic is performed via hand gestures, so if a Grisha's hands are bound, they are unable to use magic. This is actually quite a unique one that suits its universe perfectly, and that is fun to not only imagine, but to see play out on screen.

'Avatar: The Last Airbender' (2005–2008)

The magic in Avatar: The Last Airbender is admittedly, pretty simplistic, but that's what makes it so great. You have to understand that this is primarily a show geared towards kids, so simplicity is strength. The series takes place on a continent consisting of four nations. Each of the four nations corresponds to one of the four elements, i.e., air, earth, fire, and water. Certain gifted individuals born on these continents, known as "benders," can manipulate the element of their nation.

For example, a gifted person from the Water Nation would be able to bend water. What's notable is that most benders cannot conjure their elements from thin air; they can only manipulate what already exists around them. Firebenders seem to be able to conjure fire, but that's about it. Earthbenders must use the rocks beneath their feet, water benders must use a nearby water source, and airbenders use the surrounding air. Amongst them all, however, is the eponymous Avatar, a chosen one destined to master the art of bending in all four elements, and bring peace to the land. If you weren't a child of the 2000s, you likely won't understand the impact the magic in this show had. Playground debates and discussions were everywhere about which element was best. It's simple, but it works, and that's why people love this one.

'The Dragon Prince' (2018–2024)

The main protagonists of The Dragon Prince together. Image via Netflix

In The Dragon Prince, there are three major sapient species: the humans, the elves, and, of course, the dragons. However, only elves and dragons are able to use magic. This actually causes humanity to begin a war with dragons and elves, which is pretty ill-advised. Let's face it, having a non-magical force go up against two magical forces is probably not going to end well. However, magic can still be accessed by humans via Primal stones, it's just that humans are the only species that doesn't have the innate ability.

Anyway, there are two forms of magic: Primal magic, and Dark magic, with Primal being the most common kind. Primal magic is derived from six Primal sources: the sun, the moon, the sky, the earth, the ocean, and the stars. In order to make the magic physically manifest into a spell, one must draw a rune into the air and utter an incantation in Ancient Draconic, the language of dragons. It might be a bit of an amalgamation of a bunch of different fantasy magic systems throughout literature, but the show makes it its own by adding a special flair to it.

'The Wheel of Time' (2021–2025)

Robert Strange looming over Donal Finn in The Wheel of Time Season 3 Image via Prime Video

The Wheel of Time is another series that's technically low fantasy since it is set in our world, (albeit thousands of years in the future). However, it's so far removed from reality that many consider it high fantasy anyway. The magic in this show comes from the original novel series by Robert Jordan and Brandon Sanderson. It starts off with one's innate ability. Every individual has a unique power level, some being very gifted, others, not so much.

The magic is the One Power, which has two halves: saidar and saidin. Saidar is the female half, which only women can access, whilst saidin is the male half. However, saidin has been tainted by the Dark One, meaning any man who can access the One Power is doomed to lose his mind eventually. The way magic actually works is that gifted individuals, called Channelers, tap into the One Power, and weave magical threads consisting of five elements: fire, air, earth, water, and spirit. Combining the elements can give different effects or weaves. The magic is directly tied to one's energy, meaning it is completely possible, and not uncommon, for one to actually die from exhaustion from channeling too much. The whole concept of threads and weaving comes from the title itself, with time being a spinning wheel or loom rather than a wheel from a vehicle. The show never really got the chance to delve into it too much, but the magic system is moderately complex, and is one of the most iconic magic systems in all of fantasy.

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