007 First Light: Advanced Tactical Training Escalation Guide

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007 First light Advanced Tactical Training Escalation

Published Jun 1, 2026, 4:39 AM EDT

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Despite being a primarily story-focused game, 007 First Light still has a few ways to offer more replayability for its unique locales, with the post-game TacSim mode being one of the best ways to test your limits and unlock some fancy new toys. Thankfully, you don't need to complete all of First Light's story to access the first simulation, as the Advanced Tactical Training Escalation is available right after returning from Bond's nightclub training mission.

While the first Advanced Tactical Training Escalation is rather straightforward to complete compared to the later ones in the game, there are still a few challenges that can be a bit annoying when trying to gather all the different challenges and bonus rewards available.

How To Complete The Advanced Tactical Training Escalation

007 First Light Tascim escalation screen 1

After unlocking the tactical simulation mode, the very first tier of the Advanced Tactical Training Escalation is by far the easiest in the game, as all you have to do is follow the button prompts provided to learn some of First Light's most basic combat mechanics, which, after the first attempt or two, will easily earn you a sub-1-minute Fast Learner challenge.

The next tier goes over the same mechanics that you had to quickly learn already, but with actual enemies that fire back in an open area, requiring you to put a bit more thought into the actions than before to complete and help learn the following moves:

  • Vault Tackle
  • Charge an enemy x2
  • Double Leg Shot x2
  • Focus Headshot x2
  • Shot Disarm x2

The final challenge requires you to face off against 13 enemies in the Iceland compound with no additional objectives or hoops that you need to jump through, unlike the previous stages. It is important to note that if you decide to go completely loud for this one, 6 reinforcement enemies will be called in, which includes one with a high-powered sniper rifle that can pose a bit of a challenge on harder difficulties.

How To Complete Every Advanced Tactical Training Challenge

007 First light advanced combat TacSim challenges

One of the most confusing parts of First Light​​​​​'s tactical simulation challenges is that the game doesn't differentiate between global and mission-specific challenges, as despite listing a total of 22, only 11 of them are exclusive to the Advanced Tactical Training Escalation, four of which are already unlocked just for beating all three tiers themselves.

Challenge

Task

Rewards

Advanced Tactical Training 1

Complete Tier 1

1000 Intel, 500 XP

Advanced Tactical Training 2

Complete Tier 2

1400 Intel, 750 XP

Advanced Tactical Training 3

Complete Tier 3

1400 Intel, 750 XP

Graduated

Complete all Tiers

2000 Intel, 1000 XP

For Your Eyes Only

Complete tier 2 with 4 or fewer eliminated opponents

2000 Intel, 1000 XP

A Lesson In Chemistry

Eliminate an opponent with an explosion on Tier 3

1000 Intel, 500 XP

Mind The Gap

Throw an enemy off a ledge

1400 Intel, 750 XP

No Gadgets: "Advanced Tactical Training"

Complete tier 3 with no gadgets equipped

1400 Intel, 750 XP

Fast Learner

Complete tier in under one minute

1400 Intel, 750 XP

Slow Learner

Complete tier 2 only shooting with focus activated

1400 Intel, 750 XP

Hoplophobia

Complete tier 3 without firing a shot

2000 Intel, 1000 XP

Tier 2 has 2 challenges that can both be completed in a single run, as by completing the initial melee challenges on the first two enemies and finishing them off with headshots in focus mode, you can complete the rest of the melee challenges before finishing off the next duo of guards just up ahead with two shots each to the legs, which also need to be in focus mode for the Slow Learner Challenge.

Lastly, in Tier 3, the easiest way to knock out these challenges is with one run where you've disabled all your gadgets and only go for melee kills, starting by throwing an enemy off the ledge just ahead and to the right of the starting area.

While stealth is fairly difficult to maintain in this section, the building in the middle of the map has a ladder that you can use to easily take down enemies one at a time while staying out of fire, which also lets you grab the 3 takedowns needed for the Dropping In universal challenge, which you can find alongside the rest of them below:

Challenge

Task

Reward

Full Pockets

Use four different gadgets during a mission

1400 Intel, 750 XP

The Driver

Complete any mission wearing the Chauffeur outfit

1000 Intel, 500 XP

Tacsim Hub Introduction

Complete the guided tutorial inside the Tacsim hub

1000 Intel, 500 XP

Shotgun Specialist

Complete any mission, only by eliminating enemies with shotguns

1400 Intel, 750 XP

Pistol Specialist

Complete any mission, only by eliminating enemies with pistols

1000 Intel, 500 XP

Dropping In

Do three takedowns from above in a single mission

2000 Intel, 1000 XP

The Chemist

Complete a mission with at least 3 chemical gadgets and no battery gadgets

1400 Intel, 750 XP

The Technologist

Complete a mission with at least 3 battery gadgets and no chemical gadgets

1400 Intel, 750 XP

All In

Grab rush 2 enemies over a ledge

1400 Intel, 750 XP

Mix It Up

Eliminate enemies with at least 3 different weapon types during a mission

1000 Intel, 500 XP

It Wasn't Me

Do a takedown and a bluff in the span of 10 seconds

1400 Intel, 750 XP

Although several of these universal challenges will be impossible to complete if you choose to play First Light's tactical simulation mode right after unlocking it, you can still knock out a few challenges fairly easily on the Advanced Tactical Training Escalation. The easiest ones for this map are definitely Pistol Specialist, Mix It Up, and All In, although some challenges, like Shotgun Specialist, won't be possible due to the limited number of weapons and ammo available on the map.

While it's somewhat annoying to have to wait and revisit the Tactical Simulation Escalations if you want to complete all the available challenges, there's still plenty of replayability to be had through the post-game mode, which helps alleviate 007 First Light​​​​​​'s relatively short runtime.

007-first-light-tag-page-cover-art.jpg

Systems

PC-1

Released May 27, 2026

ESRB Teen / Blood, Language, Suggestive Themes, Violence, In-Game Purchases

Developer(s) IO Interactive

Publisher(s) IO Interactive

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